WTP-Basic Battleship Brawling Tactics-023

Basic Battleship Brawling Tactics in World of Warships

What is brawling?  Sounds like a simple question but some players still get this wrong.  Let me get the right answer out first.  Brawling is a close-range engagement between 2 or more ships, close range meaning inside secondary battery range.  Meaning you take that hunk of steel into a close range semi-controlled engagement with enemy ships, taking advantage of armor and firepower.  Noticed I said semi-controlled.  Semi-controlled is when you decided to move in vs 2 or more enemy battleships or cruisers or some kind of mix after you determined the risk is worth the reward.  Risk vs reward is key in this decision.  Part of the risk evaluation is knowing how many enemy ships can potentially get shots on you and if any destroyers are supporting the ships you intend to brawl with, the mini map is key.

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WTP-Team Capture Point Tactics-021

Team Capture Point Tactics in World of Warships

When it comes to the domination game mode, taking and holding capture points is key to victory.  Holding the capture point advantage will force the enemy team into assaulting one or more of your capture points.  We all know that defending a capture point is easier than trying to take one from the enemy team.  The attacking team even when they outnumber the defending team is at a disadvantage.  Single hits will reset that ships capture points.  A single defending ship with 4 turrets can keep resetting 4 enemy ships if 1 turret is used on each ship, assuming you can hit your shots.  In theory it’s an easy concept, in practice it can become tricky.

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WTP-Check on Learning Episodes 11-19 Recap-020

Episodes 11 to 19 Recap Covering Tips and Tactics in World of Warships

In this episode, I will be recapping the most important points from episodes 11-19 to keep them fresh in your minds.  As I move from topic to topic I will reference the episode number and title so you can go back and listen to something specific if you need to.

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WTP-Cruiser Captains How Not To Die First-019

World of Warships Cruiser Captains, How Not To Die First

Cruiser captains are you getting killed during the opening stages of games?  Are you having issues living longer than 5 minutes?  Does it seem like you’re out front of the fleet with no support?

If you have answered yes to any of these questions, then you may need to rethink how you position you’re ship in the opening stages of games.  Cruisers are not built or intended to lead the fleet in a push for a flank or capture point.  Good speed, maneuverability and surface detection ranges may trick you into pushing farther than you should in the beginning stages of games.

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WTP-Destroyers Part 2 What You Should Be Doing-018

Destroyers Part 2, What You Should Be Doing in World of Warships

In my opinion destroyers are the hardest ships to play.  They are also the ships that have the biggest impact on games.  Destroyers have almost no room for mistakes, most mistakes will end with you back in port in very short order.  Those mistakes that don’t end with you in port will cripple your ship to the point of being nearly ineffective.

Using your guns and torpedo systems is not the only way to help the team win.  As destroyer captains, you need to do so much more.  Here is my list of things I feel destroyer captains need to do.  Keep in mind some ships and ship lines will prioritize this list differently.

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WTP-In Game Intelligence Gathering-017

In Game Intelligence Gathering in World of Warships

Now that you’re into a game you need to maintain situational awareness.  You need to keep an eye on that mythical mini map.  But let’s take a step back and try to remember how many times we had no idea our team was getting steamrolled until it was too late.  How many times have you been the last destroyer in the game and got into an unnecessary gunfight and died letting the enemy team off the hook.  I can go on and on about this, but the point is, you lost situational awareness.  We have all done this.

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WTP-Pre Game Intelligence Gathering-016

Pre-Game Intelligence Gathering in World of Warships

Pre-game intelligence gathering is very important and should be done before each match, the game gives you all the information you need, you just need to process it.

First thing and this will seem obvious but still needs to be said.  You need to know what ship you are in.  Know its strengths and weaknesses.

Next if you are in a division know the composition of the division.  Again, know the strengths and weaknesses of the division.

Your team composition.  Determine the strengths and weaknesses of the team.  How many if any divisions are present.  What battleships, cruisers and destroyers do you have?  Is this a carrier game?  Evaluate the enemy team the same way.

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WTP-Game Mechanics Spotting, Cyclones and Smoke Screens-015

Game Mechanics in World of Warships

I’m going to start with the spotting mechanics as I feel this is still misunderstood in world of warships.  Spotting enemy ships, aircraft and torpedoes is dependent on view range, camouflage and detectability ranges of various torpedo systems.  Visual spotting requires line of sight or LoS for short.  That is both ship to ship and aircraft to ship.  Radar and hydro acoustic search do not require line of sight to work.  I will not be getting into why radar and hydro acoustic search should not work through land masses.  That discussion would go on and on until I’m blue in the face or pass out from dehydration, no thank you.  Just understand that’s how they work in game and deal with it.

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WTP-Game Mechanics Fire, Flooding, Detonation and Ramming-013

Game Mechanics in World of Warships

In episode 12 I talked about understanding game mechanics and taking advantage of them is key to improving your game play.  Now I will get into those game mechanics and how to exploit them.  Starting off with the world of warships versions of DoT’s (Damage Over Time) effects fire and flooding then talking about detonations and ramming.

Spotting, Aerial Combat, Cyclones, and Smoke Screens will follow in a future episode.

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WTP-Check on Learning from Episodes 1 to 9-010

Episodes 1 to 9 Recap Covering Tips and Tactics in World of Warships

In this episode, I will be recapping the most important points from episodes 1-9 to keep them fresh in your minds.  As I move from topic to topic I will reference the episode number and title so you can go back and listen to something specific if you need to. 

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WTP-French Light Cruisers T3 to T6-008

World of Warships French Light Cruisers Tier 3 to Tier 6

The French cruisers below tier 7 are the light versions except the tier 2.  Thin armor, OK self-defense AA guns and average AP and HE for the main battery.  French cruisers are for the most part average.  They fill the traditional cruiser role in a generic way, not great or terrible at any one thing. 

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WTP-How to Play Defensively in Destroyers-007

How to Play Defensively with Destroyers in World of Warships

When playing destroyers, it’s inevitable you will find yourself alone facing multiple enemy ships.  Whether it’s in domination mode or standard battle it will happen and you need to make some hard choices.  Lucky for you you’re in the perfect ship class to defend vs multiple enemy ships, the destroyer.

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WTP-USN Destroyers Still Relevant and Deadly-006

World of Warships USN Destroyers Still Relevant and Deadly

USN destroyers are the close in gunfighters in world of warships.  They have fast firing guns the longest lasting smoke screen and are the most maneuverable ships in the game.  Even with radar, hydro, radio position finding, removal of stealth fire and gun bloom they are still deadly.  They still shine in close quarters battles with other destroyers.

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WTP-Basic Understanding of Armor and the Overmatch Mechanic-004

Basic Understanding of Armor & the Over-match Mechanic in World of Warships

Surface combat ships are very complicated feats of engineering that serve multiple roles.  They are floating military bases that must be self-sufficient for various lengths of time.  Imagine what your house would look like if it had to house hundreds or even thousands of people.  Now add in all the weapon systems, then add armor plating to protect the vital parts as best as possible.  Luckily in World of Warships we don’t need to worry about the laundry facilities.

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